![]() It just gives you an added visual clue as to where to keep your cursor. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in. As you can see in the image above, it divides the lock up into segments-sort of adding spokes to the wheel. Changelist: 1.0 - Vanilla 1. IIt might not be much, but there is a potion that can help with lock picking Padfoot potion. There is a mod which makes it easier by adding sectors and there is a mod that skips it completely. ![]() The console can only be accessed on PC versions of the game using the key (if not it is the key found just under Esc in the top left). In the meantime, here's what the Sectorial Lockpicking mod does. Later on you can take a pick that let you unlock easy lock without doing the lockpicking itself. Console commands are short lines of code to use in the console to change variables in Kingdom Come: Deliverance. Hence the player feedback and Warhorse looking for ways to make the minigame better. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. ![]() Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel.
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